Mŏr Ja̋dvŏrlä Ni̋ēkēä (/ɱɔ̌ː/ /ʤɑ̋dvɔ̌ːlæ/ [tall] [liberty]) is a subtropical Large City located in the Thḗpō̌yey Region of the Goblin Tribes.
The name Mŏr Ja̋dvŏrlä Ni̋ēkēä is derived from the Goblin language, as Mŏr Ja̋dvŏrlä Ni̋ēkēä was founded by Danie Glennie Glena, who was culturaly Goblin.
Climate
Mŏr Ja̋dvŏrlä Ni̋ēkēä has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 12°C (53°F). Mŏr Ja̋dvŏrlä Ni̋ēkēä receives an average of 271 cm/y (106 in/y) of precipitation, most of which comes in the form of rain during the summer. Mŏr Ja̋dvŏrlä Ni̋ēkēä covers an area of nearly 100 km2 (40 mi2), and an average elevation of 3948 m (12952 ft) above sea level.
Overview
Mŏr Ja̋dvŏrlä Ni̋ēkēä was founded durring the early 14th century in summer of the year 1315, by Danie Glennie Glena. The establishment of Mŏr Ja̋dvŏrlä Ni̋ēkēä suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Mŏr Ja̋dvŏrlä Ni̋ēkēä was built using the conventions of Goblin durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Mŏr Ja̋dvŏrlä Ni̋ēkēä is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Mŏr Ja̋dvŏrlä Ni̋ēkēä is buildings are built arround a single premissive paverstone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Astonishigly, the exceptionaly well made fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Mŏr Ja̋dvŏrlä Ni̋ēkēä ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Mŏr Ja̋dvŏrlä Ni̋ēkēä is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Mŏr Ja̋dvŏrlä Ni̋ēkēä long.
Civic Infrastructure
Mŏr Ja̋dvŏrlä Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mŏr Ja̋dvŏrlä Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mŏr Ja̋dvŏrlä Ni̋ēkēä's parks.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mŏr Ja̋dvŏrlä Ni̋ēkēä.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mŏr Ja̋dvŏrlä Ni̋ēkēä's public wards, blessings, and other arcane systems.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Mŏr Ja̋dvŏrlä Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mŏr Ja̋dvŏrlä Ni̋ēkēä's grid is powered by hydrogalvanic generators.
Mŏr Ja̋dvŏrlä Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mŏr Ja̋dvŏrlä Ni̋ēkēä's natural decorations nor waterways.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Mŏr Ja̋dvŏrlä Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Mŏr Ja̋dvŏrlä Ni̋ēkēä's chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.
Due to the actions of local Kami, spring is skipped in Mŏr Ja̋dvŏrlä Ni̋ēkēä.
The Churr near Mŏr Ja̋dvŏrlä Ni̋ēkēä are known to be more aggressive than normal.
Mŏr Ja̋dvŏrlä Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Mysticism energies of tier 2 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 46
Farmers: 77
Farm Laborer: 149
Hunters: 92
Milk Maids: 59
Ranchers: 30
Ranch Hands: 71
Shepherds: 66
Farmland: 96570 m2
Cattle and Similar Creatures: 5990
Poultry: 71889
Swine: 4792
Sheep: 239
Goats: 47
Horses, Mounts, and Beasts of Burden: 2396
Craftsmen
Arms and Toolmakers: 47
Blacksmiths: 57
Bookbinders: 29
Buckle-makers: 33
Cabinetmakers: 53
Candlemakers: 74
Carpenters: 63
Clothmakers: 68
Coach and Harness Makers: 24
Coopers: 63
Copper, Brass, Tin, Zinc, and Lead Workers: 33
Copyists: 23
Cutlers: 20
Fabricworkers: 54
Farrier: 136
Furriers: 15
Glassworkers: 88
Gunsmiths: 56
Harness-Makers: 23
Hatters: 47
Hosiery Workers: 17
Jewelers: 28
Leatherwrights: 61
Locksmiths: 25
Matchstick makers: 39
Musical Instrument Makers: 36
Painters, Structures and Fixtures: 30
Paper Workers: 34
Plasterers: 32
Pursemakers: 39
Roofers: 26
Ropemakers: 23
Rugmakers: 23
Saddlers: 43
Scabbardmakers: 51
Scalemakers: 25
Scientific, Surgical, and Optical Instrument Makers: 16
Sculptors, Structures and Fixtures: 23
Shoemakers: 23
Soap and Tallow Workers: 84
Tailors: 136
Tanners: 31
Upholsterers: 36
Watchmakers: 30
Weavers: 68
Whitesmiths: 19
Merchants
Adventuring Goods Retellers: 16
Arcana Sellers: 16
Beer-Sellers: 33
Booksellers: 35
Butchers: 63
Chandlers: 59
Chicken Butchers: 73
Entrepreneurs: 25
Fine Clothiers: 59
Fishmongers: 59
Florists: 14
Potion Sellers: 41
Resellers: 92
Spice Merchants: 31
Wine-sellers: 46
Wheelwright: 38
Woodsellers: 22
Service workers
Bakers: 114
Barbers: 116
Coachmen: 34
Cooks: 92
Doctors: 52
Gamekeepers: 38
Grooms: 21
Hairdressers: 85
Healers: 67
Housekeepers: 77
Housemaids: 119
House Stewards: 77
Inns: 22
Laundry maids: 42
Maidservants: 70
Nursery Maids: 46
Pastrycooks: 82
Restaurateur: 104
Tavern Keepers: 88
Specialized Laborer
Ashworkers: 33
Bleachers: 22
Chemical Workers: 13
Coal Heavers: 49
In-Town Couriers: 53
Long Haul Couriers: 50
Dockyard Workers: 46
Gas Workers: 11
Hay Merchants: 20
Leech Collectors: 62
Millers: 53
Miners: 55
Oilmen and Polishers: 36
Postmen: 59
Pure Finder: 33
Skinners: 72
Sugar Refiners: 13
Tosher: 36
Warehousemen: 82
Watercarriers: 52
Watermen, Bargemen, etc.: 66
Skilled Laborers
Accountants: 29
Alchemist: 38
Clerk: 49
Dentists: 23
Educators: 73
Engineers: 36
Gardeners: 25
Mages: 17
Plumbers: 25
Pharmacist: 29
Professors: 10
Scientists: 18
Wizards: 10
Civil Servants
Adventurers: 23
Bankers: 33
Civil Clerks: 55
Civic Iudex: 27
Consultants: 15
Exorcist: 57
Fixers: 29
Kami Clerk: 45
Landlords: 49
Lawyers: 28
Legend Keepers: 39
Militia Officers: 199
Monks, Monastic: 72
Monks, Civic: 66
Historian, Oral: 57
Historian, Textual: 28
Policemen, Sheriffs, etc.: 50
Priests: 104
Rangers: 31
Rat Catchers: 36
Scholars: 37
Spiritualist: 44
Slayers: 13
Storytellers: 97
Military Officers: 92
Cottage Industries
Brewers: 66
Comfort Services: 85
Enchanters: 27
Herbalists: 26
Jaminators: 77
Needleworkers: 72
Potters: 40
Preserve Makers: 72
Quilters: 35
Seamsters: 126
Spinners: 77
Tinker: 25
Weaver: 61
Artists
Actors: 26
Architects: 9
Bards: 37
Costumers: 14
Dancers: 27
Drafters: 15
Engravers: 18
Fine Furniture Carpenters: 11
Glaziers: 24
Inlayers: 23
Musicians: 66
Painters, Art: 12
Playwrights: 26
Sculptors, Art: 20
Wood Carvers: 92
Writers: 82
Produce Industries
Butter Churners: 74
Canners: 72
Cheesmakers: 88
Ice Merchants: 10
Millers: 44
Picklers: 39
Smokers: 30
Stockmakers: 26
Tobacconists: 41
Tallowmakers: 55
9010 of Mŏr Ja̋dvŏrlä Ni̋ēkēä's population work within a Foundational Occupation.
544 work in Agriculture
2004 work as Craftsmen
722 work as Merchants
1346 work as Service Workers
916 work as General Laborers
382 work as Skilled Laborers
1326 work as Civil Servants
789 work in Cottage Industries
502 work as Artists
479 work in Produce Industries
14474 of Mŏr Ja̋dvŏrlä Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 479 (2%) are noncontributers.
Points of Interest
POI
History
Almost every community has some problem with bandits and highwaymen, but Mŏr Ja̋dvŏrlä Ni̋ēkēä is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.
The the a coin of Abjuration, an a coin imbued with potent amounts of Abjuration energies was created near Mŏr Ja̋dvŏrlä Ni̋ēkēä by in time immemorial, reportedly some time during the early 2nd century.